Showing posts with label alpha centauri. Show all posts
Showing posts with label alpha centauri. Show all posts

Tuesday, March 29, 2016

Sid Meier's Alpha Centauri, a review of a classic

Sid Meier's Alpha Centauri
Grade: A
Platform: Windows, Mac
Genre: 4X
GOG $5.99


Easily one of the best 4X games ever developed, available at GOG now for only six bucks, if you haven't played it yet just stop reading and go buy it and you'll easily spend a couple hundred hours playing before you realize it.

Or, if you insist there is more to say in review.

Positioned as a sort of thematic or conceptual sequel to the starship victory in the Civilization series, Alpha Centuri follows the colonists to their new home where they promptly split into ideology driven, as opposed to nationalist or ethnic, factions and start competing for dominance.

It plays largely like other games in the Civilization family tree, the most obvious mechanical difference being that unlike most other Civ games you can design individual units rather than just getting a default unit with certain tech advances.  But there is more to the difference than the obvious, some of the mechanics are significantly different from Civilization's model, and often better.  Alpha Centauri has a dynamic weather system and you can use terraforming to not only help your own society but to hurt your enemies.  Change rainfall patterns to make their crops wither, or even flood them via global warming.  The tech tree is improved as well and has an option for blind research that adds an interesting element to the game.

But what sets Alpha Centauri apart from the Civilization series is not just setting or tone, or even the mechanical differences, but the fact that Alpha Centauri has a story and characters.  The characters are developed mainly as you climb the tech tree or build wonders, each tech or wonder has a quote that is usually from one of the faction leaders and helps breathe life both into their faction and the leader themselves.  The story develops as you play, both in alterations to gameplay and in small text vignettes.

The planet, simply called Planet, is inhabited by life that's alien beyond even starfish aliens.  The dominant life form is a fungus, simply called xenofungus or "the fungus", and all the other life you encounter is deeply related to and basically part of the fungus.  The fungus is also telepathic and pre-sapient when you first encounter it, but grows into a person, a single mind, as it spreads over the planet.

At first the fungus is an obstruction, worthless in terms of resources, slowing down your units, and acting as a hiding place for mind worms which are exactly as awful as they sound; the discovery of fungicidal add ons for your terraformers seems like the best thing ever.  As you progress you can learn how to make the fungus the most valuable resource in the game, you'll be carpeting your territory with as much as you can manage and you'll curse your earlier efforts to get rid of it.

Alpha Centauri takes a decidedly transhumanist approach to things, allowing cybernetics, genetic engineering, brain mapping and upload, and more.  All of which fits the game perfectly and helps propel the story to its natural conclusion.

Each faction is clear, has advantages and disadvantages that fit its ideology, an agenda that makes sense given that ideology, and they will react to you based on your social decisions as well as your more overt diplomatic or warmaking decisions.  The AI isn't especially amazing, but it does a good enough job of providing a challenge.

In addition to the quality writing for the factions and the storyline in general, Alpha Centauri features well done voice acting for each faction leader that helps make them memorable.  The rich rolling voice of CEO Nwabudike Morgan helps establish him as the sort of person who despises most of humanity but makes a pretense of caring about the little people, while Sister Miriam Godwinson speaks with a subtle (and sometimes not so subtle), but threatening, air of conviction and righteousness.

If it weren't for the overarching story, the rich world building, the well developed factions, and the integration of transhumanist themes, Alpha Centauri would simply have been Civilization with different art assets (looking at you Civilization: Beyond Earth) and we'd have long forgotten it.  As it is, it stands out not merely as a well done member of the Civilization family, but also as one of the better 4X games yet developed.  This shows that it is possible to incorporate a story and characters into the 4X genre, and that if done well it can make the game vastly better.

It holds up very well, both in terms of graphics and gameplay.  Despite being 17 years old  the gameplay is still fresh (which says something not at all hopeful about the 4X genre, which seems to be stagnating) and the game entertaining and challenging.

The only expansion for the game, Alien Crossfire, is a mixed bag.  The alien factions are interesting enough, and obviously thought went into trying to make them alien, but the extra human factions mostly seemed cheap and lazy compared to the original factions, a couple stood out as worthwhile but mostly they were bleh. Mostly it is worthwhile for the gameplay improvements, the addition of fungal towers we very good, and some of the added tech improves the game greatly. Fortunately it is possible to use the improvements of the add on without bothering with the somewhat inferior factions it included.

The combination of a fresh take on the 4X genre, the well executed world building, the addition of personalities, characters, and story to the 4X genre, all combine to make Alpha Centauri a game truly worthy of an A.

Friday, September 4, 2015

Civilization: Beyond Earth, or Alpha Centauri II (sort of)

Civilization: Beyond Earth
Grade: C-
Platform: PC, Mac, GNU/Linux
Genre: 4X
Site
Steam


The good news is, Beyond Earth is basically Sid Meier's Alpha Centauri 2.  The bad news is, Beyond Earth is basically Sid Meier's Alpha Centauri 2.

Like a great many sequels, this one definitely lacks something.  And what it lacks isn't a vague je ne sais quoi, but pretty clearly and easily explained.  But first, let's examine the good, and there is a surprising amount of good considering the low grade I've given the game as a whole.

I get the impression that in a lot of ways we're looking at many of the innovations the Civilization V designers wanted to include in Civ V, but weren't allowed to for fear it'd be too radical a departure from the standard Civilization experience.

Sometimes this is a very nifty approach that I'm sorry that Civ V was too stogy to use.  For example, when you build the first of most newly researched buildings, you're presented with a choice of (usually) two ways you can customize it. I might chose to save energy by having my relics maintenance free, you may chose to pay maintenance on relics but get extra culture from them. It allows for the player to minmax a bit based on their play style.

Likewise, rather than simply replacing old units you get choices in how they can be upgraded.  I don't approve of this as much as I do the building customization because rather than having the freeform units of Alpha Centauri you are given a much more limited set of options based on your ideological choices.  But at least there's some player choice involved, and that's never a bad thing even though it could easily be better.

Unfortunately, some of the new ideas just don't work, I don't know if the devs just didn't want to risk making things too different, or if there was executive meddling, but some changes simply feel timid.

The tech web is a perfect example of this.  Rather than a simple tech tree that everyone climbs and by endgame you either have all the technologies listed or you're just playing badly, Beyond Earth has a genuine tech web.  I suppose it might be possible to get all the techs in a single game, but I haven't yet.  In theory, that would allow for diverse and varied gameplay as you use different parts of the web from your opponents, or change your game style by exploring different techs.

Unfortunately, in practice, the tech web is kind of bleh and really your choices there don't make as much difference in gameplay as you'd hope.  Nor, really, do the choices between the three ideological options of purity, supremacy, and harmony.

So rather than having to make truly hard, game changing, decisions based on the tech you choose to research, the only real factor in your decision is simply what victory condition you want to chase.  A player who has chosen a supremacy ideology and the emancipation victory won't have a game significantly different from a player who chose a harmony ideology and the transcendence victory. And that's a major disappointment because the game has so much potential.  The ideologies are intriguing, and if they and the tech had been more significant and produced different interactions with the game based on those choices it would have been truly wonderful.

We also have the problem of the publisher stripping out big chunks of the game to sell as DLC. The first is already available and allows ocean buildings and more oceanic options as well as adding more factions, improving diplomacy, and so on.  I expect we'll see another coming soon to expand on the anemic orbital game.

What disappoints the most is that Beyond Earth is, kind of, sort of, a sequel to Alpha Centauri.  And that's a problem, because they couldn't use Alpha Centauri intellectual property, that belongs to EA not Fireaxis.  This means that often they tried to duplicate Alpha Centauri ideas, but without referencing the forbidden IP.  Sometimes, some games, some publishers, this can work.  It didn't work for Beyond Earth.

The transcendence victory is clearly a call back to Alpha Centauri.  The problem is that in Alpha Centauri there was an overarching plot involving the planet's fungus being sapient effectively making the whole planet a single mind, so in Alpha Centauri the transcendence victory flowed naturally from the game as a whole.

But in Beyond Earth it just doesn't make sense.  There is no overarching plot of any sort, the aliens are just kind of buglike and it is never indicated that they are intelligent even individually much less collectively, so the idea of joining a planet mind in a telepathic rapport just doesn't fit the game.  But the option is there, because Alpha Centauri did it.

Worse, they didn't try for anything interesting or new in what little plot the game has.  Alpha Centauri had a story, an intreguing story that the player discovered through the tech quotes, through gameplay, through bits of short fiction that popped up at significant events.  It had factions that were believable and interesting and lead by characters who exemplified a single trait but had personality beyond that one trait.  Miriam Godwinson was a religious fanatic to be sure, but there was more to her than just that.

There is no real story in Beyond Earth, the factions are bland and mostly indistinguishable, the faction leaders are mere faces and names.

There are three voice actors, total.  All the tech quotes are done by one actor, and she's fine and does a good job, but it seems kind of limited when compared to the quotes from Alpha Centauri.  Worse, since there isn't an overarching plot, and all the factions are kind of blandly similar, the tech quotes don't - can't -  reveal anything about the factions and their leaders.  When compared to Alpha Centauri in this aspect it falls horribly short.  And frankly, it doesn't do all that well in comparison to the blander Civ tech quotes either. While in Civ the quotes are often meaningful historic quotes, all the Beyond Earth quotes are made up which which would be OK if they told us more about the game setting, but they don't.
I really want to give Beyond Earth a better grade, I loved Alpha Centauri, I applaud efforts to make a sequel, I love that they made it available for GNU/Linux, and I am delighted with the effort to go beyond the Civ restrictions and do newish things with the series.

But, at the end of the day, it just falls flat.  I still play Alpha Centauri, but after finishing three games of Beyond Earth I doubt I'll play much more.  As DLC for Civilization V it'd be fantastic and I'd probably have given it a higher grade.  But as a stand alone game there just isn't enough content to justify the price.