Showing posts with label lgbt. Show all posts
Showing posts with label lgbt. Show all posts

Thursday, March 17, 2016

Stardew Valley, the only RPG/dating sim/farming game you'll ever need

Stardew Valley

Grade: C
Platform: PC
Genre: Farming, dating sim, rpg
Price: $14.99

A rarity even in indy games, Stardew Valley is wholly the creation of a single person.  Eric Barone did the coding, the writing, the art, the music, everything.

The result looks like it'd be at home on a Super Nintendo, and that's a good thing.  The 16 bit style graphics add a needed note of whimsy and unreality to the game, reminding you that it isn't really a farming simulator but a game that uses "farming" as a mechanic.

Despite being billed as a farming game, a good portion of the game is a dungeon crawl with an RPGish feel, coupled with a ruthless bit of resource management, with that last being essential to gameplay and much of the challenge.

Your character has a limited endurance, and that pool is consumed when you do much of anything.  Fishing, farming, harvesting crops, fighting monsters, mining for ore, chopping down trees, all consume your energy forcing you to carefully consider what you'd like to do in any given day.  Adding to the problem is that you can't work too late into the day or your character will pass out and you'll be penalized with even lower energy the next day.  And that some things can only be accomplished at certain times of day, or certain weather conditions, or seasons, or days, etc.

Managing your character helps keep the farming from getting boring, as does the variety of available tasks.  If you're bored with farming you can go fishing, or chop wood, or go exploring the caves, or go try to woo a romantic partner.

Because yes, Stardew Valley is also a dating sim.  With all the often squicky problems that dating sims come bundled with.  

Gamifying human relationships is always a fraught exercise.  But in a way Stardew Valley navigates the problem with minimal difficulties.  In part, I think, due to the simple graphics and gameplay that harken back to the older systems it feels less wrong to render human relationships almost entirely as buying someone's love with money.

Because that's how Stardew Valley mostly handles relationships.  Want to date someone?  Give them presents and they'll eventually be your date and marry you.  There's a few added elements, some conversational options similar to the stuff you'd see in a Japanese dating sim, but mostly if you want to pursue a relationship with any of the single people in Stardew Valley you simply find out their favorite product and give it to them repeatedly until they agree to marry you.

Since the rest of the game has a simplified feeling, the purchasing of affection through presents doesn't come across as badly as it sounds at first.

Still, it'd be interesting to see a game where romance options involve some randomness, where every time the game starts some randomly determined characters just aren't that into you and you've got to find that out the hard way.  At least it'd be different.

I will say that Stardew  Valley at least takes a refreshing approach to LGBT issues that fits with the rest of the highly simplified tone of the game.  There are ten single characters you can try to date, five men, five women, and you can pursue any of them regardless of the sex of your character.  Getting a date with a guy, as a guy, plays out exactly the same as getting a date with a girl as a guy.  Bring your intended lots of presents and you'll score.

Even with my reservations about the dating aspect, the game is entertaining and well worth the purchase price.  A solid, averagely fun and enjoyable game.

Friday, September 4, 2015

The need for more centralization in government

And now a politics post instead of a gaming post.

One of the things I've been thinking about a lot lately are the problems inherent to America's decentralized, local autonomy, style of government.  It's a style that has a lot of benefits, and I don't suggest eliminating it.  But I do think we need some reform, and a bit of centralization that is currently non-existent.

Right now there are over 20,000 completely independent law enforcement agencies in the USA.  By "completely independent", I mean not answerable to any authority higher than their own commander.  Most of these are the various sheriff's departments, and to repeat, the sheriff's departments of America are not in a hierarchy or chain of command that involves any authority higher than the sheriff.

In theory this allows for flexibility and local decision making in law enforcement.  And when things work well, that's what we get.  But when things don't go so well the result is Boss Hogg or Joe Arpaio.  There is no real mechanism to remove incompetent, corrupt, or abusive sheriffs beyond the state legislature impeaching them, and most state legislatures aren't full time so any problem has to either wait until the lege is in session or be so bad that the governor calls a special session.  Worse, since there's no hierarchy there's no supervision or monitoring or even best practices, no superiors an grieved person can contact with any reasonable hope of resolving their dispute with the sheriff.

We see this same dynamic play out with Kim Davis, who though currently in jail for contempt of court because she's refusing to do her job and issue marriage licenses to everyone who is legally entitled to one, she's still the county clerk and there is no way for her to be removed save impeachment by the Kentucky legislature which isn't currently in session even if it were inclined to impeach her.

A county clerk is just a tax collection and license issuing agent, I'm dubious about the value of having such positions being elected positions at all, it sounds to me that the job of county clerk is one that should be done by an employee of the county not an elected official.  But even if we do decide to keep them elected, there needs to be best practices and standards at a state level (or even federal level), and some chain of command with a mechanism for disciplining or removing those who are incompetent, refuse to do their jobs, or otherwise are messing up.

Again, I don't dispute the utility of a degree of autonomy and decentralization.  But I think we need to evaluate such things from a utility standpoint, not from an ideological commitment to the idea of county government as sacrosanct or quasi-sovereign.